These are some examples of my level design work for 'Ghatothkach - The Quest for Kanchan Moti' done when I was working for 'SEI Games'. 'SEI Games' was a division of 'Shemaroo Entertainment Pvt. Ltd.' The game was the official PC & XBLA game for the "Ghatothkach" 2D animated movie.
It was a side-scrolling tile-based 2D game. For the time(2005-2006), the game had dynamic vector-based collisions, rigid body physics, particles, and post-process effects.
I've worked on the level design for three of the levels, that included conceptualizing as well as laying the levels using the in-house custom level editor. Apart from that, I've also worked only on the conceptualizing of one more level.